NL2000 Blog

The NL2000 team releases version 4.06!

The NL2000 team is proud to announce the release of several adjustments and improvements of our freeware scenery. Groningen Airport Eelde (EHGG) has now the extended runway 05/23 and changes of the apron, which...

New screenshots current status EHAM and EHGG

We have published new screenshots of the current development status of Schiphol (EHAM) and Eelde (EHGG). Click here for the screenshots of Schiphol. Click here for the screenshots of Eelde.

The NL2000 team releases version 4.05!

The NL2000 team releases version 4.05!

This update contains several improvements, modifications to existing airports and traffic. Also, various objects are optimized to get the best possible frame rate. Also on some airports 3D grass and night textures has been...

FSWeekend 2 and 3 november 2013

FSWeekend 2 and 3 november 2013

During the next FS weekend in Aviodrome on 2 and 3 November, we will show an impression giving the current state of affairs regarding Schiphol in our version 4 for FSX. You are welcome...

Screenshots of work in progress for NL2000 v4.05

Screenshots of work in progress for NL2000 v4.05

See our album for new screenshots of work in process of NL2000 v4.05. These screenshots are previously released on our facebook page

NL2000 version 4.04

NL2000 version 4.04

The NL2000 team is often experimenting with new features for the scenery. Often these experiments don’t end up in the released scenery. But this new NL2000 release has evolved from such an experiment. A...

New NL2000 installer

New NL2000 installer

Several users have asked if we could support Prepar3D. To meet this demand we have customized the installer. From version 4.0.38 (and newer) the installer support next to FSX and ESP also Prepar3D. Some...

FSweekend 2012 was a huge success

FSweekend 2012 was a huge success

The Netherlands 2000 Scenery Design Team was again two days at the FSWeekend in the Aviodrome. The opening of the FSWeekend was very quiet, but around 10 o’clock there were long queues. It were...