Jetways in 4.06?

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BobF
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Jetways in 4.06?

Post by BobF » Wed Jun 18, 2014 5:16 pm

The pdf for the 057 installer states that the jetways are static and non functional. As far as I can see that is right when installing with the 058 installer.

Is there some way to find the jetways in the scenery so that we can remove them and replace them with functional jetways? The jetways are not in the Libraries as individual bgl's as far as I can see.

I like the detail of the two level jetways. I have never seen them before.

Is there any schedule as to when you will update EHAM with functioning jetyways?

Thanks, Bob.

P.S. The scenery is great. Good job NL2000!

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Post by phjoop » Wed Jun 18, 2014 11:42 pm

Bob,
Edam is not finished, but we decided to release anyway. We want to improve the runway textures, and make the jetways that will function. But they are still in developing. That will take some time. But it is vacation time now.we never give releasedates, so this time too. We willl take the time, we need. Joop NL2000team

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Thanks Joop

Post by BobF » Thu Jun 19, 2014 3:56 am

Hi Jopp. OK. Thanks. In the meantime I'd like to make them functional for myself. Where are the jetway positions and model defined. I can then delete them and replace them with working single level jetways. I could not find them in the libraries.

Thanks for some GREAT scenery. I really do appreciate it. Bob.

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Post by phjoop » Thu Jun 19, 2014 10:13 am

Bob

In the EHAM/scenery you find the eham_gate placement.bgl and eham_gate_lib_fsx.bgl

Joop
NL2000team

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Post by BobF » Thu Jun 19, 2014 6:21 pm

Hi. Thanks. I am going to try to animate one of the single level jetways. I have never seen any dual level jetways modeled. Regards, Bob.

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Post by phjoop » Tue Jul 08, 2014 10:08 am

Bob,

We are working on new real Schiphol animated jetways at this moment,
But that will take some time,

Joop
NL2000team

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