EHAM surface "soft"
Moderator: NL2000 Development Team
EHAM surface "soft"
Hi,
I have a problem with the EHAM airport part of the NL2000v3 scenery:
The runways / taxiways do not appear to be properly hardened - ie, the user aircraft requires an excessively high thrust for taxiing and also, the nose is seen to jump around when moving at speed. While this is more realistic in a sense, it is wrong for fs9 because: when I try to cross the bridge between the polderbaan and the main area, the plane falls in causing a crash
Other active scenery includes UT Europe, World mesh and also I have modified the EHAM AFCAD file because I wanted to change some gate sizes...
Please help,
Geoff
EDIT: Also, adding an "apron" under the AFCAD does not help...
I have a problem with the EHAM airport part of the NL2000v3 scenery:
The runways / taxiways do not appear to be properly hardened - ie, the user aircraft requires an excessively high thrust for taxiing and also, the nose is seen to jump around when moving at speed. While this is more realistic in a sense, it is wrong for fs9 because: when I try to cross the bridge between the polderbaan and the main area, the plane falls in causing a crash
Other active scenery includes UT Europe, World mesh and also I have modified the EHAM AFCAD file because I wanted to change some gate sizes...
Please help,
Geoff
EDIT: Also, adding an "apron" under the AFCAD does not help...
Ok - I solved the more annoying part of the problem with a small LWM polygon over the waterway. The ground is still treated as "dirt" by the sim though - 50% N1 needed to roll along at 20kts and dust being drawn behind the wheels...
A question for anyone, not just NL2000 people - Am I really the only person seeing this problem?
Geoff
A question for anyone, not just NL2000 people - Am I really the only person seeing this problem?
Geoff
Hi, thanks for the response.
Yes, when the problem was first observed I had all the NL2000 scenery activated and in the same order in the scenery library as it was after installation.
The problem with the plane falling into the water was solved by making a small lwm polygon using CoastLineMaker which is effectively the same as removing the water from that area.
Do you have any ideas for the non-hardened ground though? I can't see why adding the asphalt "apron" area under the AFCAD didn't sort it, that's solved similar problems in the past...
Cheers,
Geoff
Yes, when the problem was first observed I had all the NL2000 scenery activated and in the same order in the scenery library as it was after installation.
The problem with the plane falling into the water was solved by making a small lwm polygon using CoastLineMaker which is effectively the same as removing the water from that area.
Do you have any ideas for the non-hardened ground though? I can't see why adding the asphalt "apron" area under the AFCAD didn't sort it, that's solved similar problems in the past...
Cheers,
Geoff
Ok. The specific place where the plane actaully crashed by falling into water was the "bridge" at N 52*19'38" E 4*23'26". I solved this problem by excluding the water here (and also at a few other places where I thought the problem could occur but hadn't tested)...johanc wrote:It seems that afcad doesnt solve those water underground problems. We had to remove the water all te time.
Can you give the exact location of the problem (in coordinates)
However, the remaining problem is that at all places in the scenery the simulator is treating the ground surface as dirt rather than concrete / asphalt etc which causes the plane to move very slowly bounce around during taxi / takeoff... This is what I thought might be solved with the AFCAD modification but wasn't. Any ideas of what to do?
Geoff
PS: I have the following other sceneries under the NL2000 layer: UT Europe, FS Global Mesh...
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- pnauta
- NL2000 Development Team
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Hi Geoff,
as indicated this must be something specific to your configuration. So, can you let us know:
- whether you ran the Featurepanel after installation, as instructed?
- if you tried disabling the other sceneries that may affect this area?
- if NL2000 is on top of the other sceneries? Look at the areas / layer numbers in your scenery.cfg.
as indicated this must be something specific to your configuration. So, can you let us know:
- whether you ran the Featurepanel after installation, as instructed?
- if you tried disabling the other sceneries that may affect this area?
- if NL2000 is on top of the other sceneries? Look at the areas / layer numbers in your scenery.cfg.
PM's worden niet beantwoord
Hi,
I've tested with only the generic FS9 scenery + NL2000 (all and 3D only) but I do not see any change to the situation. Since I've sorted out the crashing into water problem I think I'll just live with it until such time as I have an afternoon to clean out and reinstall the whole scenery...
Thanks for the great scenery!
Geoff
I've tested with only the generic FS9 scenery + NL2000 (all and 3D only) but I do not see any change to the situation. Since I've sorted out the crashing into water problem I think I'll just live with it until such time as I have an afternoon to clean out and reinstall the whole scenery...
Thanks for the great scenery!
Geoff
Ooops, sorry - I think N 52*19'38" E 4*43'26" is a little closer to the mark!johanc wrote:When I use your coords, I'm somewhere in the Northsea, then there is a water problem . Are you sure you have installed the scenery right?
I've tried stripping the scenery down so that I only have the EHAM airport and a few other bits of the 3D scenery - now I don't have a soft surface anymore... I'll continue testing to see what is in conflict...
Geoff
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- NL2000 Development Team
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Also this coord is not on EHAM (although close) .
I think, instead of cecking the scenery, I suggest you deinstall the scenery and reinstall it again (maybe even reinstall FS2004).
The problems you mention is not in the NL2000 scenery, but somewhere in the configuration of your currently installed FS2004.
I think, instead of cecking the scenery, I suggest you deinstall the scenery and reinstall it again (maybe even reinstall FS2004).
The problems you mention is not in the NL2000 scenery, but somewhere in the configuration of your currently installed FS2004.
Johan Calje
The Netherlands 2000 Scenery Design Team
The Netherlands 2000 Scenery Design Team
- harryjesse
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- harryjesse
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